From Brief to Engine Every epic runs on a pipeline. Ours is just not a black box. BRIEF – we align on story, scope and constraints. CAPTURE DAY – performers in the volume, you in the loop. CLEAN DATA – solved, organized and ready for your team. ENGINE – into Unreal, Unity, or your custom pipeline. If you’re tired of wondering where your shots went, this is how we work—with you, not behind your back.
About us
URUK MoCap Studio is a motion capture studio built for modern epics. We started URUK because we believe world-class motion tools shouldn’t be locked behind opaque pipelines, egos or guesswork. Directors, game developers, VFX teams and brand leaders come to us when they need film-grade performance capture, clean data and a partner who actually speaks both creative and technical. From previs and cinematics to in-engine gameplay and digital doubles, we help teams see their ideas move early, honestly and beautifully—so better decisions get made long before final pixels. At URUK, every project is treated like an epic in progress: focused planning, efficient capture days and transparent delivery. If you’re building a film, a game or a campaign and need motion you can trust, URUK is where that movement begins.
- Website
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www.urukmocap.com
External link for Uruk Mocap Studios
- Industry
- Animation and Post-production
- Company size
- 1 employee
- Headquarters
- Dublin, Ohio
- Type
- Privately Held
- Founded
- 2025
- Specialties
- motion capture, mocap, optitrack, and optitrac Primex 22
Locations
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Primary
Get directions
2943 Talbrock Circle
Dublin, Ohio 43017, US
Updates
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Our vision is simple: we want URUK to be the place where the next era of digital storytelling is born—the studio where independent creators, game teams and artists can access motion tools that once belonged only to Hollywood. Our mission is even simpler: give storytellers cinematic-quality motion capture, powered by accessible tech and a team that cares about the narrative, not just the hardware. When your characters move, your world becomes real—and that moment shouldn’t be reserved for the 1%. If you’re building something epic and you’re not waiting for permission, you’re exactly who we built URUK for.
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If you’re the one pushing ideas from “rough thought” to “real thing,” this is for you. URUK was built for the people in the middle of that process every day: Art and creative directors. Filmmakers and VFX teams. Game devs and technical artists. Marketing and brand leads. And the ones wearing three job titles at once. We don’t want this feed to be background noise. We want it to actually help you make better work.
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Welcome to URUK MoCap Studios. We built this stage for one reason: to help directors, game teams and brands turn wild ideas into modern epics – frame by frame. Think: film-grade motion capture + realtime engines + a team that actually speaks ‘production’. This month we’re pulling back the curtain on how we work, what happens on a mocap day, and how you can use a stage like this (even if you’ve never touched mocap before). Let’s make some worlds move.