Funding can't fix bad habits in gaming studios

In gaming, funding doesn’t fail studios—bad habits do. Too often, I observe this cycle: 💸 Raise millions → 🎬 Spend on trailers & hype → 📉 Struggle with retention → 💀 Blame competition. The reality is that funding can only amplify what’s already present. If the core isn’t strong—profitable design, player-first execution, smart platform choices—no amount of money will save it. I’ve encountered bootstrapped teams that quietly build sustainable, profitable games, while heavily funded studios often burn through cash without creating lasting impact. Here’s my perspective: Money accelerates. It doesn’t transform. What do you think—Is funding an enabler of growth, or the reason so many studios lose focus.

Nailed it - money just makes you go faster in whichever direction you're already pointed. It can fuel growth or amplify mistakes, but it can't create discipline or great game experiences on its own. Foundational habits always tell the story.

The first line.. got me.. ♥️♥️

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