đ§ľ Swift 6: Ownership and Non-Copyable Types Why it matters: Swift 6 introduces the concept of ownership-based memory safety â a huge step toward eliminating accidental copies, resource leaks, and data races. By marking a struct as ~Copyable, you tell the compiler: âThis type cannot be implicitly copied â it must be moved or borrowed safely.â This allows Swift to track who owns a value, when itâs valid, and when itâs gone â bringing deterministic safety similar to Rustâs ownership model. â Use ~Copyable when: You manage unique resources (files, sockets, GPU buffers, etc.). You want to prevent multiple owners of the same resource. You need deterministic cleanup or precise control over destruction. âď¸ Avoid when: Your value type is lightweight and easily copied (e.g. Int, String). You rely on copy semantics (cloning or sharing values freely). You need to pass values around by value (structs are copied automatically). đĄ Tip: Think of ~Copyable as âmove-only semantics for structs.â Once ownership moves to another function, the original variable becomes invalid â you canât use it again. #Swift #Swift6 #Ownership #MoveOnly #Copyable #AdvancedSwift #iOSDevelopment #MemorySafety #Performance #SystemsSwift
Sounds a bit like how Rust works. First time Iâve seen code using this syntax. In a way thereâs more control, but updating an app to adopt these changes can take a lot of time. Would you rather update incrementally or just implement any new features using these new additions?
For some reason, this feels like a Rust project. I have developed projects in Rust, so I would be able to grasp this really quickly in Swift. I suppose whatever I learnt about this in Swift will help me in Rust.
I think adopt and update incrementaly as needed in your use case